Babylon

André Sier, Binary Sculptures, 2018 Looking at the operating system that executes programs on electronic substrates as living entities, Binary Sculptures Series features unique editions of printed sculptures that mesh binary programs and processes at selected data offsets. André Sier, Biological Sculptures, 2018 Biological Sculptures features the meshification of raw electrical data captured from plants…

From scratch

John Klima employs a variety of technologies to create artwork with hand-built electronics, computer hardware, and programming. Consistently connecting the virtual to the real, Klima builds large-scale electro-mechanical installations driven by 3D game software he programs from scratch.

Oxygen, don’t take it for granted!

Noise Aquarium Victoria Vesna The ecological crisis is a human crisis. Oceans must not be considered as flat blue surfaces which serve as dropping holes where we can let vanish all our anthropogenic remains. There are vast amounts of organisms that live down there and some suffer pain from our waste and noise. Many are…

Digital bodies

Initially, the participant is invited to construct a virtual body out of predefined body-parts, textures, and sounds, and gain membership to the larger body-owner community. The main elements of the online site are three constructed environments (subsidiaries of Bodies© INCorporated), within which different sets of activities occur: LIMBO© INCorporated, a gray, rather non-descript zone, where…

Storytelling for humans and machines

Website http://www.worldofawe.net/ Forever is the first chapter of World of Awe: A Traveler’s Journal. It includes love letters and diary entries, descriptions of navigation tools and treasure hunting equipment. The interface is based by early Mac graphical user interface design and Windows 3.1. Menu standards are appropriated to serves as entry points to this diaristic…

The Wide Sky

Liz’s involvement as a co-founder of the virtual performance art group, Second Front, has been essential to the development of the conception of performance in virtual worlds. Second Front was created in 2006 as a 9-person group, exploring the potentials of avatar actions in the 3D virtual world, drawing from sources like Dada, Futurism, Surrealism,…